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xiuxian 2025-05-22 09:04:44 9

Title: The Usd news forex liveArt of Coding: My Journey in Creating the Classic Snake Game

Content:

ls that might just inspire your next coding project.

Question 1: What is the Snake game, and why is it so popular?

ns popular due to its simplicity, accessibility, and the thrill of trying to beat ones own high score.

Question 2: How do I start creating a Snake game?

To start creating a Snake game, you need to have a basic understanding of programming. I used Python for my project, which is a versatile and beginnerfriendly language. The first step is to set up the game window and define the initial state of the snake and the food. Heres a snippet of Python code that initializes the game:

```python

import turtle

# Set up the screen

screen = turtle.Screen()

screen.title(Snake Game)

screen.bgcolor(black)

screen.setup(width=600, height=600)

# Create the snake

snake = turtle.Turtle()

snake.speed(0)

snake.shape(square)

snake.color(white)

snake.penup()

snake.goto(0, 0)

snake.direction = stop

# Create the food

food = turtle.Turtle()

food.speed(0)

food.shape(circle)

food.color(red)

food.penup()

food.goto(0, 100)

# Game logic

def go_up():

if snake.direction != down:

snake.direction = up

def go_down():

if snake.direction != up:

snake.direction = down

def go_left():

if snake.direction != right:

snake.direction = left

def go_right():

if snake.direction != left:

snake.direction = right

# Keyboard bindings

screen.listen()

screen.onkeyss(go_up, w)

screen.onkeyss(go_down, s)

screen.onkeyss(go_left, a)

screen.onkeyss(go_right, d)

n game loop

while True:

screen.update()

# Check for collision with the border

if snake.xcor() >290 or snake.xcor() < 290 or snake.ycor() >290 or snake.ycor() < 290:

break

# Check for collision with the food

if snake.distance(food) < 20:

# Move the food to a random spot

x = (random.randint(290, 290))

y = (random.randint(290, 290))

food.goto(x, y)

# Increase the length of the snake

snake_length = 10

# Move the snake

if snake.direction == up:

y = snake.ycor()

snake.sety(y 20)

if snake.direction == down:

y = snake.ycor()

snake.sety(y 20)

if snake.direction == left:

x = snake.xcor()

snake.setx(x 20)

if snake.direction == right:

x = snake.xcor()

snake.setx(x 20)

# Check for head collision with the body segments

for segment in segments:

if segment.distance(snake) < 20:

break

else:

# Move the end segments first in reverse order

for segment in range(len(segments) 1, 0, 1):

x = segments[segment 1].xcor()

y = segments[segment 1].ycor()

segments[segment].goto(x, y)

# Move segment 0 to where the head is

x = snake.xcor()

y = snake.ycor()

segments[0].goto(x, y)

# Update the segment positions

for segment in segments:

segment.forward(20)

# Update the screen

screen.update()

# Check for collision with the border

if snake.xcor() >290 or snake.xcor() < 290 or snake.ycor() >290 or snake.ycor() < 290:

break

# Check for collision with the food

if snake.distance(food) < 20:

# Move the food to a random spot

x = (random.randint(290, 290))

y = (random.randint(290, 290))

food.goto(x, y)

# Increase the length of the snake

snake_length = 10

# Move the snake

if snake.direction == up:

y = snake.ycor()

snake.sety(y 20)

if snake.direction == down:

y = snake.ycor()

snake.sety(y 20)

if snake.direction == left:

x = snake.xcor()

snake.setx(x 20)

if snake.direction == right:

x = snake.xcor()

snake.setx(x 20)

# Check for head collision with the body segments

for segment in segments:

if segment.distance(snake) < 20:

break

else:

# Move the end segments first in reverse order

for segment in range(len(segments) 1, 0, 1):

x = segments[segment 1].xcor()

y = segments[segment 1].ycor()

segments[segment].goto(x, y)

# Move segment 0 to where the head is

x = snake.xcor()

y = snake.ycor()

segments[0].goto(x, y)

# Update the segment positions

for segment in segments:

segment.forward(20)

# Update the screen

screen.update()

# Check for collision with the border

if snake.xcor() >290 or snake.xcor() < 290 or snake.ycor() >290 or snake.ycor() < 290:

break

# Check for collision with the food

if snake.distance(food) < 20:

# Move the food to a random spot

x = (random.randint(290, 290))

y = (random.randint(290, 290))

food.goto(x, y)

# Increase the length of the snake

snake_length = 10

# Move the snake

if snake.direction == up:

y = snake.ycor()

snake.sety(y 20)

if snake.direction == down:

y = snake.ycor()

snake.sety(y 20)

if snake.direction == left:

x = snake.xcor()

snake.setx(x 20)

if snake.direction == right:

x = snake.xcor()

snake.setx(x 20)

# Check for head collision with the body segments

for segment in segments:

if segment.distance(snake) < 20:

break

else:

# Move the end segments first in reverse order

for segment in range(len(segments) 1, 0, 1):

x = segments[segment 1].xcor()

y = segments[segment 1].ycor()

segments[segment].goto(x, y)

# Move segment 0 to where the head is

x = snake.xcor()

y = snake.ycor()

segments[0].goto(x, y)

# Update the segment positions

for segment in segments:

segment.forward(20)

# Update the screen

screen.update()

# Check for collision with the border

if snake.xcor() >290 or snake.xcor() < 290 or snake.ycor() >290 or snake.ycor() < 290:

break

# Check for collision with the food

if snake.distance(food) < 20:

# Move the food to a random spot

x = (random.randint(290, 290))

y = (random.randint(290, 290))

food.goto(x, y)

# Increase the length of the snake

snake_length = 10

# Move the snake

if snake.direction == up:

y = snake.ycor()

snake.sety(y 20)

if snake.direction == down:

y = snake.ycor()

snake.sety(y 20)

if snake.direction == left:

x = snake.xcor()

snake.setx(x 20)

if snake.direction == right:

x = snake.xcor()

snake.setx(x 20)

# Check for head collision with the body segments

for segment in segments:

if segment.distance(snake) < 20:

break

else:

# Move the end segments first in reverse order

for segment in range(len(segments) 1, 0, 1):

x = segments[segment 1].xcor()

y = segments[segment 1].ycor()

segments[segment].goto(x, y)

# Move segment 0 to where the head is

x = snake.xcor()

y = snake.ycor()

segments[0].goto(x, y)

# Update the segment positions

for segment in segments:

segment.forward(20)

# Update the screen

screen.update()

# Check for collision with the border

if snake.xcor() >290 or snake.xcor() < 290 or snake.ycor() >290 or snake.ycor() < 290:

break

# Check for collision with the food

if snake.distance(food) < 20:

# Move the food to a random spot

x = (random.randint(290, 290))

y = (random.randint(290, 290))

food.goto(x, y)

# Increase the length of the snake

snake_length = 10

# Move the snake

if snake.direction == up:

y = snake.ycor()

snake.sety(y 20)

if snake.direction == down:

y = snake.ycor()

snake.sety(y 20)

if snake.direction == left:

x = snake.xcor()

snake.setx(x 20)

if snake.direction == right:

x = snake.xcor()

snake.setx(x 20)

# Check for head collision with the body segments

for segment in segments:

if segment.distance(snake) < 20:

break

else:

# Move the end segments first in reverse order

for segment in range(len(segments) 1, 0, 1):

x = segments[segment 1].xcor()

y = segments[segment 1].ycor()

segments[segment].goto(x, y)

# Move segment 0 to where the head is

x = snake.xcor()

y = snake.ycor()

segments[0].goto(x, y)

# Update the segment positions

for segment in segments:

segment.forward(20)

# Update the screen

screen.update()

# Check for collision with the border

if snake.xcor() >290 or snake.xcor() < 290 or snake.ycor() >290 or snake.ycor() < 290:

break

# Check for collision with the food

if snake.distance(food) < 20:

# Move the food to a random spot

x = (random.randint(290, 290))

y = (random.randint(290, 290))

food.goto(x, y)

# Increase the length of the snake

snake_length = 10

# Move the snake

if snake.direction == up:

y = snake.ycor()

snake.sety(y 20)

if snake.direction == down:

y = snake.ycor()

snake.sety(y 20)

if snake.direction == left:

x = snake.xcor()

snake.setx(x 20)

if snake.direction == right:

x = snake.xcor()

snake.setx(x 20)

# Check for head collision with the body segments

for segment in segments:

if segment.distance(snake) < 20:

break

else:

# Move the end segments first in reverse order

for segment in range(len(segments) 1, 0, 1):

x = segments[segment 1].xcor()

y = segments[segment 1].ycor()

segments[segment].goto(x, y)

# Move segment 0 to where the head is

x = snake.xcor()

y = snake.ycor()

segments[0].goto(x, y)

# Update the segment positions

for segment in segments:

segment.forward(20)

# Update the screen

screen.update()

# Check for collision with the border

if snake.xcor() >290 or snake.xcor() < 290 or snake.ycor() >290 or snake.ycor() < 290:

break

# Check for collision with the food

if snake.distance(food) < 20:

# Move the food to a random spot

x = (random.randint(290, 290))

y = (random.randint(290, 290))

food.goto(x, y)

# Increase the length of the snake

snake_length = 10

# Move the snake

if snake.direction == up:

y = snake.ycor()

snake.sety(y 20)

if snake.direction == down:

y = snake.ycor()

snake.sety(y 20)

if snake.direction == left:

x = snake.xcor()

snake.setx(x 20)

if snake.direction == right:

x = snake.xcor()

snake.setx(x 20)

# Check for head collision with the body segments

for segment in segments:

if segment.distance(snake) < 20:

break

else:

# Move the end segments first in reverse order

for segment in range(len(segments) 1, 0, 1):

x = segments[segment 1].xcor()

y = segments[segment 1].ycor()

segments[segment].goto(x, y)

# Move segment 0 to where the head is

x = snake.xcor()

y = snake.ycor()

segments[0].goto(x, y)

# Update the segment positions

for segment in segments:

segment.forward(20)

# Update the screen

screen.update()

# Check for collision with the border

if snake.xcor() >290 or snake.xcor() < 290 or snake.ycor() >290 or snake.ycor() < 290:

break

# Check for collision with the food

if snake.distance(food) < 20:

# Move the food to a random spot

x = (random.randint(290, 290))

y = (random.randint(290, 290))

food.goto(x, y)

# Increase the length of the snake

snake_length = 10

# Move the snake

if snake.direction == up:

y = snake.ycor()

snake.sety(y 20)

if snake.direction == down:

y = snake.ycor()

snake.sety(y 20)

if snake.direction == left:

x = snake.xcor()

snake.setx(x 20)

if snake.direction == right:

x = snake.xcor()

snake.setx(x 20)

# Check for head collision with the body segments

for segment in segments:

if segment.distance(snake) < 20:

break

else:

# Move the end segments first in reverse order

for segment in range(len(segments) 1, 0, 1):

x = segments[segment 1].xcor()

y = segments[segment 1].ycor()

segments[segment].goto(x, y)

# Move segment 0 to where the head is

x = snake.xcor()

y = snake.ycor()

segments[0].goto(x, y)

# Update the segment positions

for segment in segments:

segment.forward(20)

# Update the screen

screen.update()

# Check for collision with the border

if snake.xcor() >290 or snake.xcor() < 290 or snake.ycor() >290 or snake.ycor() < 290:

break

# Check for collision with the food

if snake.distance(food) < 20:

# Move the food to a random spot

x = (random.randint(290, 290))

y = (random.randint(290, 290))

food.goto(x, y)

# Increase the length of the snake

snake_length = 10

# Move the snake

if snake.direction == up:

y = snake.ycor()

snake.sety(y 20)

if snake.direction == down:

y = snake.ycor()

snake.sety(y 20)

if snake.direction == left:

x = snake.xcor()

snake.setx(x 20)

if snake.direction == right:

x = snake.xcor()

snake.setx(x 20)

# Check for head collision with the body segments

for segment in segments:

if segment.distance(snake) < 20:

break

else:

# Move the end segments first in reverse order

for segment in range(len(segments) 1, 0, 1):

x = segments[segment 1].xcor()

y = segments[segment 1].ycor()

segments[segment].goto(x, y)

# Move segment 0 to where the head is

x = snake.xcor()

y = snake.ycor()

segments[0].goto(x, y)

# Update the segment positions

for segment in segments:

segment.forward(20)

# Update the screen

screen.update()

# Check for collision with the border

if snake.xcor() >290 or snake.xcor() < 290 or snake.ycor() >290 or snake.ycor() < 290:

break

# Check for collision with the food

if snake.distance(food) < 20:

# Move the food to a

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